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| User: | eumenides_blog (8862083) Eumenides
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| Name: | eumenides_blog | |
| Bio: | Eumenides Eumenides is a paper roleplaying game designed by Geoffrey C. Grabowski, gaming writer and formerly long-time developer of White Wolf Game Studio’s fantasy roleplaying game Exalted. Subject Eumenides is an action/horror game with characters joining the three choruses of the furies -- the Destroying Angels, the Martyrs of the Knife and the Dukes of Thunder -- as they enforce the divine order of the Executors in the mansions of the Tel Chesed and the teeming Sea of Time beyond it. It describes their world and its inhabitants in detail and enables play as either a normal mortal human or as one of the furies. It is especially suited to single-session and small multi-session games, which can take place in the context of a long campaign game. It is in some respects a tribute to early-90s horror games, specifically Kult and The Whispering Vault, as well as to the similar cinematic genre of dystopic urban adventure that includes Le Femme Nikita, Dark City, Hellraiser, and the Ghost In The Shell series -- but the result is uniquely its own creature. Eumenides makes certain project assumptions that are central to the endeavor: The product is art. By which I mean, the design is executed without regard to anyone’s personal approval. I have done very many things to please very many people in my past designs, and I certainly shall again in the future. This design is for my own amusement. Obviously, this leads to the question of if the game will be a piece of incoherent shit written by an author exploring the realms of unlimited self-indulgence. I can only say that I design games to be played and enjoyed and I am also keenly aware of the perils of the situation. People said lots of stupid things about Exalted too, and it didn’t suck. The product will not have a brick-and-mortar presence, at least at first. We had originally planned on a PDF-only distribution, but the emergence of Lulu and similar POD services has made it possible to have publication-quality binding from the initial release. However, due to the markups involved in the publishing and adventure gaming retail markets, we will not be offering the game for sale through realspace sales outlets in order to keep cover price on the product at a level we find acceptable for our consumer. The product is tight. It is the result of a close partnership between myself and A. Bleys Ingram, an artist I have known personally for well over a decade, and deals with material from our shared favorite genres. We know exactly what game we are doing, and my intention is to take this time that I have set aside for myself and use it to make a genuine contribution to the art. My design goals are that the game can be taught in minutes and played for the first 3-5 sessions with only the character sheet for reference, to easily accommodate using new or experienced characters, and set up to run with little or no preparation. It is designed to be playable, and to reward, both students with large amounts of spare time and adult gamers lucky to make every session, and both new gamers and experienced players. The game is designed to be read and liked as entertainment and to play easily and quickly, so that you can play it as part of a "gaming day", to fill up weekends when you find you have enough players to run but no regular game, and to help fill the schedule on evenings when your regular gaming group can’t make its quorum. The product’s structure is not conventional for paper gaming. This is a commercial endeavor. I intended to manage it such that we take away more cash than we put in, hopefully a good deal more. At the same time, I am not making the product oriented around a framework that guarantees a constant flow of income. The game's commercial viability lies in its extreme quality, its unrelenting assault on overhead and the extremely realistic expectations of its creators with regards to how much money they expect to earn. As currently planned, the game will use a commercially available set of generic rules. Beyond those rules and the main book, there will be no other products. Bleys and I have discussed perhaps one supplement, but it will probably not come to market until we have done other projects that are more personally rewarding. Note: Exalted is a trademark of White Wolf Game Studio and is used for descriptive purposes only, without intent to challenge or dilute. | |
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