| eumenides_blog ( @ 2007-08-19 12:59:00 |
Teaser Text: Enhanced Soldier
Enhanced Soldier [Mortal Equivalent 1]
Special Abilities
None
Attacks
Assault Rifle Range 30/60/120 Attack 4R1 Damage 4 Ammo 10 Basic Load Loaded + 8 magazines Notes Burst
Grenade Launcher Range 40/80/160 Attack 4R1 Damage 6 hit, 3 blast Ammo 1 Basic Load 10 rounds Notes 2m burst
Pistol Range 5/10/20 Attack 4R1 Damage 3 Ammo 3 Basic Load Loaded + 2 magazines Notes PDW
Description
This represents an infantrymen who has some suite of biological, mechanical and electronic enhancements to his combat capability sufficient to give him a decisive edge over unenhanced human troops. These troops generally have aggression modulation, fear control and other attitude modification products installed to both increase their combat effectiveness and keep them functioning according to orders. Typically, however, these are not fully controlling mechanisms, and are reflected in the character's Poise ringer.
Early attempts to create supertroopers – for example, soldiers who are chemical commandos in the style of Soviet athletes, should use enhanced soldiers for their statistics.
Enhanced Soldier [Mortal Equivalent 1]
Attributes (Power/Resistance): Physical 3/4 Occult 1/2 Competencies Ranged 4R1, Melee 3, Miracle 0, Missile 3 Riddle 0 Bureaucracy 1 Dominion 2 Agility 3, Knowledge 2, Medical 2, Perception 3, Poise 3R1 Repair 2, Stealth 3, Survival 2, Vehicles 3 Move 8m/20m Speed Normal Life 1 Stand Size 4 Armor 6R1, 6 versus non-gunpowder MCM 0
Special Abilities
None
Attacks
Assault Rifle Range 30/60/120 Attack 4R1 Damage 4 Ammo 10 Basic Load Loaded + 8 magazines Notes Burst
Grenade Launcher Range 40/80/160 Attack 4R1 Damage 6 hit, 3 blast Ammo 1 Basic Load 10 rounds Notes 2m burst
Pistol Range 5/10/20 Attack 4R1 Damage 3 Ammo 3 Basic Load Loaded + 2 magazines Notes PDW
Description
This represents an infantrymen who has some suite of biological, mechanical and electronic enhancements to his combat capability sufficient to give him a decisive edge over unenhanced human troops. These troops generally have aggression modulation, fear control and other attitude modification products installed to both increase their combat effectiveness and keep them functioning according to orders. Typically, however, these are not fully controlling mechanisms, and are reflected in the character's Poise ringer.
Early attempts to create supertroopers – for example, soldiers who are chemical commandos in the style of Soviet athletes, should use enhanced soldiers for their statistics.