eumenides_blog ([info]eumenides_blog) wrote,
@ 2006-06-12 14:43:00
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June Playtesting Update
Ages since the last update, because so damn much has gone on.

We will not be using Savage Worlds, as the content control desired for the on the part the publisher was not acceptable for the kind of game -- they wanted a PG-13 product, which is not what the game demands, especially as PG-13 was the original rolling donut rating. They also wanted us to structure the project strictly in the Savage Worlds rules as presented in their core book, and they were not flexible enough to do what we wanted without serious reworking. So, instead of third party system, we'll be using a lighter house rules system.

So, the retooling involved with that, having to see someone off to the Underworld (RIP Ralph Gragg, US Merchant Marine), our layout artist's delivering a kid (Benjamin Logan Hargraves, 8 lb 1 oz) and the desire to get more art into the project than our previous timeline would have allowed have all delayed the project through the convention season. We are currently pushing for a mid-September release. I'm hardly heartbroken about this -- we have a commitment to bringing only really solid content to market, and we're very interested in keeping that promise. This is a game done for the sake of doing it right, and we plan on doing so.

In terms of progress on things overall, we are tying up the inside playtesting and primary project writing this month. We are looking for playtesters and readers willing to handle the product from early to mid-July to mid-August. We will be demoing at Origins for people interested in taking a look at the project.

I will be posting a couple more samples in the very near future (like, one shortly after I press the post button). Thanks for your patience in the long silent spell here.



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